| Move | Input | Damage | Stamina | Startup | Recovery | Speed | Notes |
|---|---|---|---|---|---|---|---|
| Light Attack | J | 10 | 15 | 2f | 10f | FAST | Quick slash, small ink splash |
| Heavy Attack | K | 20 | 25 | 7f | 20f | MEDIUM | Overhead swing, big ink splash |
| Special | L | 15 | 20 | 4f | 14f | FAST | Ink projectile, paints ground on travel |
| Dodge Roll | Space | — | 20 | 0f | 12f | FAST | Invincible during roll |
| Drive Rush | Shift | — | 10 | 0f | 12f | FAST | Forward dash, invincible, leaves ink trail |
| Drive Parry | I | — | 0 | 0f | 15f | FAST | Perfect timing = slow-mo counter window |
| Drive Impact | J+K | 25 | 20 | 5f | 18f | MEDIUM | Armored — absorbs 1 hit. Wall splat near edge |
| Drive Art | L+I | 40 | 40 | 15f | 35f | SLOW | Ultimate. Massive ink explosion. Slow-mo on hit |
Every attack paints the ground with your color. Stand on your ink for +20% speed and +10% damage. Stand on enemy ink for -20% speed and +10% damage taken. Ink fades after ~15 seconds. Control the arena — the ground is your weapon.
Build Drive by landing hits and taking damage. Spend it on Drive Rush, Parry, Impact, or save for the full-gauge Drive Art. Drive Parry with perfect timing triggers slow-motion — attack during the window for a devastating counter. Drive Impact near the arena edge causes a wall splat for extended stun.